
"There are only two things that Nate really wants to do: use the toilet (one that, he emphasizes, comes with three walls and a door) and go home. He also walks with a strange gait, with one tiny foot raised awkwardly in front of the other, before landing with a gentle plop. At times, he teeters to one side, nearly off balance, as he strives to hike up a very tall, steep, and seemingly belligerent mountain."
"Nate's a ragdoll barely held together by a severely compromised musculoskeletal system, powered by a deep-seated urge to trudge toward an outhouse. Nate is also you. The incongruity of the tedium of hiking, an activity he perennially curses, and the earnestness of hiking culture makes the comedy of Baby Steps - an open-world exploration game from a trio of indie developers, including QWOP designer Bennett Foddy - surprisingly cathartic."
Baby Steps is an open-world exploration game that centers on a ragdoll character named Nate whose sole goals are to use a three-walled outhouse and return home. Movement uses tricky physics that require micromanaging each step; walking too fast or misjudging stride leads to balance loss and falls. The game juxtaposes Nate's morose, reluctant demeanor with other hikers' enthusiastic attitudes, creating comedy rooted in the tedium and earnestness of hiking culture. The developers include Bennett Foddy, and the game's humor derives from bodily fragility, awkward gait animations, and the challenge of traversing steep, belligerent mountains.
Read at The Verge
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