""We've discussed those ideas [playing as humans], but for now, in the main game and From the Ashes, you're playing as the Na'vi. We wanted players to experience Pandora as a Na'vi," art director Mikhail Greuli tells Inverse, " But maybe someday, I love the RDA and humans - that's one of my favorite things to design. We definitely played the 2009 game, the whole team. Me, personally, I really enjoyed it.""
""It's very organic. We've had experience with them for a long time, right? On the main game, two story packs, right, and now From the Ashes. We come up with our ideas on what we want to add to the expansion, and of course, we knew they were adding the Mangkwan. So we send the pitch to Lightstorm and they help us shap""
From the Ashes is a major expansion for Avatar: Frontiers of Pandora that casts players as So'lek defending Kinglor Forest from a new militaristic Mangkwan clan. The expansion expands the Pandora setting while preserving the Na'vi viewpoint rather than shifting to human perspectives. Development included collaboration with Lightstorm to integrate new elements alongside the film Fire and Ash and to shape the Mangkwan. Ubisoft Massive considered human-led gameplay but retained Na'vi immersion for now. The development team played the 2009 Avatar game and expressed enthusiasm for designing RDA and human elements for potential future content.
#avatar-frontiers-of-pandora #from-the-ashes-expansion #navi-perspective #mangkwan-clan #ubisoft-massive-lightstorm-collaboration
Read at Inverse
Unable to calculate read time
Collection
[
|
...
]