
"Emily Grace Buck, narrative design director, DICE: Battlefield has always tried to be, as much as possible, an extremely grounded military experience. When we talk about what Battlefield is, kind of in its core DNA; it is grounded. It is realistic. It is looking at the world through the lens of a soldier on the ground stuck in a much wider conflict, right? So as we're trying to determine what the story should be, we were very, very influenced by earlier Battlefield games like Battlefield 3 and Battlefield 4."
"Much like the rest of the game, the single-player campaign is also the result of work by various teams under the Battlefield Studios banner - and DICE and Criterion are certainly among them. Our chat mainly focused on the narrative elements of the game, but I was also curious about how such a big team split across different parts of the world and different time zones can come together in this fashion to create a major game like Battlefield 6."
The single-player campaign emphasizes grounded military realism, portraying conflict through the perspective of soldiers on the ground within broader geopolitical tensions. The narrative engages topical fears about NATO and shifting alliances. Design drew influence from earlier Battlefield titles such as Battlefield 3 and Battlefield 4. The campaign represents work across multiple teams under the Battlefield Studios banner, notably DICE and Criterion, coordinating across different regions and time zones. Some players who prefer annual Call of Duty campaigns may find the campaign's approach less appealing. Narrative design prioritizes realism and soldier-focused viewpoints while validating high-level design goals through cross-studio collaboration.
#battlefield-6 #single-player-campaign #narrative-design #military-realism #cross-studio-collaboration
Read at VG247
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