Assassin's Creed Shadows, set to release on March 20, redefines the open-world RPG genre by eliminating the ability to hunt animals. Instead of killing and crafting with animal parts, players can only pet and collect them. This shift, in contrast to previous titles like Assassin's Creed Valhalla, has been designed to appeal to animal lovers, allowing players to engage with a vibrant ecosystem without violence. The game's vast, beautiful recreation of Sengoku-era Japan includes numerous side activities, enhancing the immersive experience focused on peaceful interaction with wildlife.
Assassin's Creed Shadows departs from typical open-world norms by forbidding players from killing animals; instead, it emphasizes interaction through petting and collection.
This game allows for a unique relationship with animals, allowing players to collect and interact with them instead of traditionally hunting and crafting.
In a significant shift from the franchise's usual gameplay, players can't hunt or skin animals in Shadows, highlighting a more animal-friendly approach.
Ubisoft's design choice in Shadows reflects a shift toward an experience that is more aligned with the values of animal lovers and less with traditional hunting mechanics.
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