Arc Raiders "Isn't About Shooting Other Players," So Don't Expect More PvP Stuff
Briefly

Arc Raiders "Isn't About Shooting Other Players," So Don't Expect More PvP Stuff
""We've had several discussions about Nemesis systems and all types of things," he said. "I don't know where the team [is] on them right now. I think one of the beauties of this game is the fact that we don't have those leaderboards, and it's not competitive. We don't want to necessarily foster that type of gameplay. The game isn't about shooting other players. You can do that if you want to, but the ethos of the game has never been to go in and shoot players. It's a part that we use to craft tension.""
""The game was without other players for a long time," Söderlund said. "And yes, there were instances where the game was fun, and there were areas where it worked quite well. But also, the minute you added other players and then use subtle ways of signaling--you don't know how many players are on the server, you don't know how many players have died, you don't know how many players are around y"
Arc Raiders is an online multiplayer extraction shooter that combines PvE encounters with optional PvP interactions. PvP exists primarily to introduce tension and risk-reward decision making rather than to enable competition. The game intentionally avoids competitive features such as PvP leaderboards to prevent fostering player-versus-player focused gameplay. Players can choose to engage NPCs or other players, prompting assessments of unknowns like unseen players or recent deaths on the server. Earlier builds lacked other players, but adding them increased suspense through subtle signaling and uncertainty rather than structured competition.
Read at GameSpot
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