
"The lone map provided during the Server Slam was replete with hiding spots from which you could plan an ambush. Though you can't lay prone, it's pretty easy to hide in bushes, and the interiors of buildings have their fair share of corners you can exploit. Survival is about keeping your head on a swivel and your ears perpetually open for random sounds that can signal the presence of a threat before you can see it."
"Arc Raiders, like many other extraction shooters, sticks you right in the midst of a fight-or-flight response and exploits that tension for a one-of-a-kind dopamine rush if you make it out alive, and one hell of a come-down should you fail. No, it's not fun when you lose all your shit from a kill you could never see coming; yet somehow you need to push past that to find "fun." It's not for everyone."
Arc Raiders is a PvPvE extraction shooter that emphasizes ambushes, stealthy positioning, and constant tension. Maps feature abundant hiding spots, exploitable building interiors, and foliage that enables surprise attacks. Players must maintain vigilance with sound and movement awareness to detect unseen threats. Death occurs quickly and carries the risk of losing valuable gear, creating high-stakes consequences that fuel adrenaline and a powerful dopamine reward when survivors escape. The experience favors cautious play and emotional investment. The design results in thrilling successes, frustrating losses, and a polarizing appeal that will not suit all players.
Read at Kotaku
Unable to calculate read time
Collection
[
|
...
]