
"At the end of Darrah's video, he starts to give a soft pitch for how could live on and maybe even see a bit of that fabled No Man's Sky redemption arc that BioWare was hoping for when it announced it was revamping the game in 2019. He says that his idea would "conservatively" run EA about $10 million, and if that should sell more than 400,000 copies, it could actually work out for everyone involved."
"Apparently, BioWare had local servers running in a development environment "up until a few months before launch," and while he doesn't know if they still work, the code is there and can be recovered. "The reason you do this, it pulls away the cost of maintaining this game," Darrah says. "So rather than having dedicated servers that are required for the game to run, you let the server run on one of the machines that's playing the game.""
Evidence shows that local servers existed in development and that the code could be recovered. Converting the game to current‑generation consoles and using locally hosted servers would remove the need for dedicated servers and reduce maintenance costs. The estimated conversion cost is roughly $10 million, with a break‑even point near 400,000 sales. Local servers reportedly ran in a development environment until a few months before launch. An offline or locally hosted option would have allowed the game to continue operating even after publisher abandonment, contradicting claims that the title was strictly online‑only.
Read at Kotaku
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