
""When I moved . . . I left my family and friends behind," he told Edge magazine in 2008. "In doing so, I realized that being close to them-being able to spend time with them, talk to them, play with them-was such a great, important thing. I wondered for a long time if there would be a way to re-create that feeling, and that was the impetus behind the original Animal Crossing.""
"Nintendo was working on a floppy disk drive add-on for the N64, called the 64DD. Its disks had a then-ample 64 Mb of rewritable storage, which would allow players to save things that they created. It had the ability to connect to the internet, to share those things. And, most important for the game that would become Animal Crossing, it had a real-time twenty- four-hour clock."
Katsuya Eguchi moved from Chiba to Kyoto and experienced loneliness that inspired the creation of Animal Crossing. Eguchi worked on Super Mario Bros. 3, Yoshi's Story, Star Fox and Wave Race 64 before pursuing a "communication game" concept in the late 1990s. Nintendo's 64DD floppy add-on provided 64 Mb of rewritable storage, internet connectivity, and a real-time twenty- four-hour clock. Those technical features enabled player-created content sharing and a game world that continued on its own schedule. The persistent real-time design allowed new events to occur whenever the player returned, supporting asynchronous social play.
Read at The Verge
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