
"Battlefield 6 launches worldwide on October 10. The game's multiplayer includes four distinct classes, and it's important to understand the different abilities and gadgets that come paired with each one so you can pick the classes best suited to your playstyle and preferred game modes. Assault: Frontline attackers who excel in close- to mid-range combat Engineer: Vehicle and destruction experts who can repair friendly vehicles and use a range of explosive equipment"
"Support: A combat medic who assists teammates with healing, ammo resupplies, and quick revives Recon: Experts in intelligence, infiltration, and deadly marksmanship Each class in Battlefield 6 is paired with a particular squad role. This is supported by a signature gadget, trait, and a skill with a specific weapon type. But don't worry, you aren't locked into one class type. You can make custom loadouts for each and swap on the fly mid-match."
"All class types can be impactful on the modes for large maps, but smaller game modes like Squad Deathmatch are infantry only, making classes like the Engineer less useful. In the past, Battlefield's four signature roles featured a class-locked weapon system. This meant that Support players were limited to wielding light machine guns, the Recon class had sniper rifles, Engineers had submachine guns, and the Assault players were the only ones who got to use assault rifles."
Battlefield 6 launches worldwide on October 10 and features multiplayer with four distinct classes: Assault, Engineer, Support, and Recon. Assault excels at close- to mid-range combat on the frontline. Engineer specializes in vehicle repair, destruction, and explosive equipment. Support functions as a combat medic who heals, resupplies ammo, and performs quick revives. Recon focuses on intelligence, infiltration, and long-range marksmanship. Each class has a squad role supported by a signature gadget, trait, and a weapon-type skill, and players can create custom loadouts and swap classes mid-match. Open and closed weapon playlists let players choose whether weapons are class-locked or freely mixed, with small bonuses for closed systems.
Read at GameSpot
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