After 40 years of adventure games, Ron Gilbert pivots to outrunning Death
Briefly

After 40 years of adventure games, Ron Gilbert pivots to outrunning Death
"In an interview from his New Zealand home, though, Gilbert noted that his catalog also includes some reflex-based games- Humungous Entertainment's Backyard Sports titles and 2010's Deathspank, for instance. And Gilbert said his return to action-oriented game design today stemmed from his love for modern classics like Binding of Isaac, Nuclear Throne, and Dead Cells. "I mean, I'm certainly mostly known for adventure games, and I have done other stuff, [but] it probably is a little bit of a departure for me," he told Ars. "While I do enjoy playing narrative games as well, it's not the only thing I enjoy, and just the idea of making one of these kind started out as a whim.""
"After spending years focused on adventure game development with 2017's Thimbleweed Park and then 2022's Return to Monkey Island, Gilbert said that he was "thinking about something new" for his next game project. But the first "new" idea he pursued wasn't Death by Scrolling, but what he told Ars was "this vision for this kind of large, open world-type RPG" in the vein of The Legend of Zelda. After hiring an artist and designer and spending roughly a year tinkering with that idea, though, Gilbert said he eventually realized his three-person team was never going to be able to realize his grand vision. "I just [didn't] have the money or the time to build a big open-world game like that," he said."
Ron Gilbert built his reputation on classic point-and-click adventure games but has a history with reflex-based titles as well. A recent release, Death by Scrolling, is a rogue-lite action-survival game influenced by Binding of Isaac, Nuclear Throne, and Dead Cells. An earlier post-Monkey Island idea aimed for a large, Zelda-like open-world RPG, but a three-person team lacked the money and time to realize that vision. Practical constraints led to abandoning the open-world project and pursuing smaller-scale, action-oriented design that fit available resources and interests.
Read at Ars Technica
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