After 120 Hours In Arc Raiders, I Finally Killed Another Player
Briefly

After 120 Hours In Arc Raiders, I Finally Killed Another Player
"The Arc Raiders Achievement/Trophy for killing another player in PvP combat is titled "Crossing The Threshold," and after 120 hours of intentional pacifistic gameplay, when I saw that alert come across my screen, I felt like I had done exactly that: I'd waded into uncharted territory. More than that, I'd found myself in a world I didn't even want to be in. I'd prided myself on never killing another player in the game. Through dozens and dozens of rounds,"
"I'd gone well out of my way to avoid such an outcome, often being slow to shoot first, even to my own detriment. I put my trust in other players, and sometimes it would prove unwarranted. Mostly, I'd resorted to diplomacy, often talking my way out of problems with other players I'd encounter. I had so many big ideas about what it takes to return to Speranza without blood on one's hands."
A player maintained a pacifist strategy for about 120 hours, deliberately avoiding killing other players and prioritizing diplomacy and trust. The player delayed shooting, sometimes suffering disadvantages, and frequently talked down hostile players to survive. Stella Montis, an indoor map, creates an ultra-tense environment that increases lethal encounters even in solo queues. During cautious looting the player overheard nearby gunfire and proximity chat, observed at least two players killed with flares marking their deaths, and felt their long pacifist streak end when the Crossing The Threshold achievement appeared after roughly 122 hours of play.
Read at GameSpot
Unable to calculate read time
[
|
]