
"“We also have a range of accessibility considerations that are unique to this game,” Smolynets said. “From actions at sea like docking and looting requiring less precision and visual perception through to more flexible stalk/chase missions and the ability to tone down the intensity of underwater sections, either partially through in-game items or more substantially through settings to turn off both oxygen limits and shark attacks.”"
"“You know the ones. Protagonist Edward Kenway would submerge himself in one of the seven seas and, while swimming for treasure, might get chomped to bits by Jaws. Performed as a quick-time event, if you didn't press the buttons in sequential order fast enough, then you'd become fish food for the sharks. That's no fun.”"
"“When asked about the features they're most excited about, Smolynets called particular attention to the ability to disable shark attacks and QTEs altogether.”"
"“This includes new accessibility features that let you do everything from skipping QTEs to disabling shark attacks to breathing underwater forever--because sailors always had gills.”"
The pirate sailing and swimming gameplay in Assassin’s Creed Black Flag remake includes accessibility features designed to reduce precision and perception demands. Aim-assist options, difficulty settings, and text-size adjustments are available. Additional options include autopilot navigation while sailing the Jackdaw and controller configurations for left-handed players. Underwater sections can be toned down by using in-game items or settings that turn off oxygen limits and shark attacks. Shark attacks that previously occurred during treasure swimming as quick-time events can be disabled entirely. Docking and looting can require less precision, and stalk/chase missions can be made more flexible.
Read at GameSpot
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