
"Absolum casts players as spellcasting adventurers in a fantasy world overrun by a tyrant, fighting to restore balance and dispel an overarching and incomprehensible evil. Within the familiar story framework, the developers manage to present nuanced and compelling world-building, with a sense of captivating history. Alongside a gorgeous hand-drawn cartoon-style aesthetic, I was consistently eager to see more of the fiction unfold."
"While the brawler genre is most commonly remembered for scenes of vigilante street fighters beating up gang members or superheroes unleashing their powers, another long-established legacy includes a decidedly more fantastical backdrop, where wizards and warriors battle their way across a scrolling screen, mount fire-breathing dragons, and fling out spells. If that flavor has always appealed to you, I've got good news: Your long quest is finally over - Absolum is the platonic form of this simple but endearing structure."
Absolum casts players as spellcasting adventurers in a fantasy world overrun by a tyrant, fighting to restore balance and dispel an overarching and incomprehensible evil. The game presents nuanced and compelling world-building with a sense of captivating history and a gorgeous hand-drawn cartoon-style aesthetic. The soundtrack offers one of the most hummable adventure musical scores of the year, sometimes influencing level path choices. Absolum adopts roguelite death-and-rebirth mechanics, layering new quests, characters, and conflicts to reduce repetition. Each run stays fresh through unique power combos, four distinct characters, rituals that enhance strengths, and varied map paths.
Read at Game Informer
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