Absolum Is A Refreshing Fantasy Beat-Em-Up
Briefly

Absolum Is A Refreshing Fantasy Beat-Em-Up
"Absolum takes obvious influence from other roguelikes like in that it uses death as both a teaching tool and a narrative crux. Much of it is a pretty standard fantasy fare, with four rebellious wizards repeatedly fighting their way through angry villagers, monsters, and tyrants, and each time they die in battle, they're revived so they can start at the beginning and do it all over again."
"Roguelikes are all about chance and making the best of what you've been given, and 's fantasy dressings make even the most mundane fights a spectacle. After most encounters, you'll be granted one of two "rituals," which are modifiers whose benefits can be as simple as increased power, or as transformative as new attacks. I played primarily as Cider, a speedy, masked assailant who wields handaxes and uses a hookshot to pull herself into enemies to close the distance with ease."
Absolum blends classic beat-em-up action with roguelike systems to prevent repetitiveness and sustain challenge. Players control one of four rebellious wizards who repeatedly fight villagers, monsters, and tyrants, and death returns characters to the start as part of progression and narrative. Encounters grant rituals that modify abilities, from simple power boosts to entirely new attacks, and loadouts plus abilities influence run outcomes. One playable, Cider, specializes in speed, handaxes, and a hookshot for closing distance and executing combo-centric play. The roguelike layer makes each run feel varied, strategic, and spectacle-driven.
Read at Kotaku
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