NBA 2K26 launches in about a week for preorder and early-launch players. The game was designed from day one to eliminate RNG and prioritize player skill in outcomes. Shooting mechanics were reworked to use green-or-miss timing so perfectly timed shots always go in and mistimed shots never do. Last year’s shot-timing profiles caused mismatches between players with different profiles, prompting a return to clearer timing mechanics. The development team strengthened contesting to balance players who excel at timing, aiming to keep elite shot-timers from becoming unstoppable while preserving skill-based play. SGA appears on the game cover.
felt like they didn't have control over the outcomes of the shot or whatever it was on the court. That's the biggest thing we addressed. Like, from day one, one of the points of emphasis was to make sure that [for] everything in the game, there's a skill aspect to it, or it's completely driven by skill, so that the gamer had the ability to dictate whether they did something right or wrong.
So, the scary thing about that, obviously, is that people who are really, really good at timing a button can be unstoppable like Steph Curry. So we're trying to balance that with a stronger contest system, and it's in a good spot now [...] There are people who mastered this frame of this jump shot
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