
"The first thing is to work on a 'team up' button. I want to be able to say, 'Those were cool teammates. I enjoyed playing with those guys. There was not any Blue Lock fan roleplaying as a Neo Egoist.' Being able to say to those guys that you want to team up and be a group together is what we're working on first."
"Tarno spoke to how tricky fine-tuning Rematch's mechanics are because every change is immediately evident to all players: a problem not evident in most live-service games. 'Every interaction [in Rematch] has the potential to determine the actual outcome of the game, and you [need to] factor in the fact that everybody's always watching,' Tarno said. 'Because contrary to other games, you've got 10 players on a flat field looking at the same point all the time.'"
Rematch adapts movement and targeting from Sloclap's Absolver and Sifu into a cooperative third-person soccer-shooter with live-service seasons. Season One added many bug fixes and a Ranked 3v3 mode, but a dedicated rematch button remains absent. The development team prioritizes a 'team up' feature to let players quickly form groups with preferred teammates, with a formal rematch button pushed to a later season. Developers continue to fine-tune moment-to-moment mechanics because each change affects every match visibly: ten players share the same field view, making balance adjustments immediately apparent. Comparisons cite other shooters where many interactions are unseen by most participants.
Read at GameSpot
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