Dual Strike is the third Advance Wars game and the first released on the Nintendo DS, making full use of the dual-screen feature. The game displays the map on one screen and vital stats on the top screen, including controlled cities, terrain bonuses, and battle forecasts. Instant feedback from the dual-screen layout reduces menu navigation and speeds up turn resolution. Dual Front missions split the battlefield across both screens and require simultaneous management of two Commanding Officers with distinct perks and special abilities. Units can be sent between screens but cannot return, and victorious forces from one screen merge into the other. These mechanics create varied, strategic challenges and a distinct handheld strategy experience.
While tactical strategy games are bountiful these days, that wasn't always the case. A couple of decades ago, it felt like Nintendo was one of the only companies keeping the genre alive, in large part due to its fantastic offering on the Game Boy family of systems. While Fire Emblem gets all the credit these days, Advance Wars was the franchise that truly perfected the idea of handheld strategy.
Dual Strike is the third game in the Advance Wars series, and the first released on the Nintendo DS - making full use of the dual-screen feature. This was really the game that proved how smart the layout can be for tactical games, displaying the map on one screen and all of those vital stats on the top screen, from the cities you control to terrain bonuses, and battle forecasts.
Nintendo But what's even more inventive are the Dual Front missions, where each screen becomes a different section of the battle, and you have to juggle both simultaneously. In these battles, you control two Commanding Officers, who each have their own perks and special abilities in battle. You can send units between the two screens, but any units sent over won't be able to return.
Collection
[
|
...
]