15 Years Later, The Best Halo Game Still Can't Be Topped
Briefly

15 Years Later, The Best Halo Game Still Can't Be Topped
"But as is the case with most creatives, Bungie had aspirations beyond the lucrative series it created. As early as 2009, the developer teased its grand idea for an MMO-shooter hybrid, one even bigger and more ambitious than its console-exclusive space-opera. But before Bungie could set its sights on changing the industry again with Destiny, it had some unfinished business."
"If the synopsis didn't give it away, Halo: Reach has the Star Wars prequel effect; the player knows going in that the adventure won't end well for its charismatic band of heroes. Humankind is already on the back foot as it tries to fend off the deadly Covenant, and by the time Halo: Reach begins, the alien enemy has begun its assault. It's a slow descent into the inevitable,"
Halo: Reach serves as Bungie's prequel swansong to the Halo series, chronicling the final days of Noble Team as Spartan-III soldiers who sacrifice everything to evacuate humanity from the colony planet Reach. The narrative mirrors elements of Halo: The Fall of Reach while introducing changes to the story. The game places players as Noble Six amid an escalating Covenant assault, portraying a slow descent into inevitable defeat as forces attempt to save over 700 million inhabitants. Reach culminates in a powerful, widely remembered epilogue and helped define Halo's impact on Xbox and gaming culture.
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