15 Years Later, One Failed Metroid Game Felt Like A Vital Lesson For Nintendo
Briefly

15 Years Later, One Failed Metroid Game Felt Like A Vital Lesson For Nintendo
"Metroid might not be one of Nintendo's top-selling franchises, but it's easily regarded as one of the most influential. Super Metroid helped create an entire genre while influencing everything from Dark Souls to Hollow Knight, and then Metroid Prime did the exact same thing years later with shooters. But amidst that hallowed ground, there are a couple of bizarre outliers, games where Nintendo tried to get extremely experimental with Metroid, and fell flat on its face."
"Unlike most Metroid games, Other M goes surprisingly heavy on voice acting and long cutscenes. Nintendo Primarily developed by Team Ninja, the studio behind Ninja Gaiden, Other M's biggest problem is that it feels like both an origin story for Samus and a sequel, all at once. Because this is the first Team Ninja title, it very clearly feels like the first chapter of a larger story, and mainly focuses on Samus' relationship with her commanding officer Adam Malkovich."
Metroid remains one of Nintendo's most influential franchises despite not being a top seller. Super Metroid created a genre and influenced many major titles, while Metroid Prime later redefined shooters. Metroid: Other M represented an experimental, high-profile departure developed primarily by Team Ninja and emphasized voice acting and long cutscenes. The game split between feeling like an origin story and a sequel, centering on Samus' relationship with Adam Malkovich. The narrative framing made Samus appear inexperienced, which drove negative reception and contributed to a six-year gap before the series fully recovered and embraced varied third-party collaborations.
Read at Inverse
Unable to calculate read time
[
|
]