Hideo Kojima's Metal Gear Solid: Peace Walker is often overlooked despite its significant impact on the series, serving as both a prequel and a sequel. Set ten years after Metal Gear Solid 3, it follows Big Boss as he forms a mercenary group in Colombia amidst a growing threat in Costa Rica. The game is marked by its stunning animated cutscenes and confronts heavy themes of military conflict and the complex nature of peace, highlighting how power dynamics shape the enforcement of peace in global affairs.
Peace Walker's major narrative theme is peace, commenting on how conflict is often necessary to enforce it, encapsulating a paradox at the core of warfare.
The game dives deeply into ideas of military conflict and nuclear deterrence, showcasing how global affairs often leave the weakest vulnerable.
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