A product designer had an idea for a new streaming-platform component and chose to prototype it personally after leads said designers lacked time. The designer encountered perceptions that senior staff should not prototype and pushed back against that expectation. The team's Figma system is described as highly sophisticated but cumbersome for quick, rudimentary builds and weak at highly interactive prototyping. The designer opted for a faster vibe-driven approach and completed a version zero prototype in roughly three hours. The prototype is work-related and cannot be shared publicly. The account emphasizes that garbage inputs lead to garbage outputs and the need to prevent bad ideas becoming bad prototypes.
I've had this idea for a component for our product, something I'd not seen on other streaming platforms. When told by one of my leads that none of our designers had time to help, I said I'd just prototype it myself. "You?" "Yes, me! Also, what the hell?" Apparently there might be a perception this dog's too "senior" to prototype. 😠Pshaw.
On the other hand, our Figma system is so sophisticated, I'd need to crush it like a sleeve of Saltines just to create something rudimentary. Plus, Figma still sucks at highly interactive prototyping-even for people who spend a lot of time trying to make it work. Might as well vibe design, right? All the cool kids are doing it. I decided to run v0 through this specific and real prototyping challenge.
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