It's not always hammer time
Briefly

It's not always hammer time
"But, in digital experience design, we see this all the time. Designers rushing in to "solve" problems with one big hammer: a UI layout."
"If we want to design truly great experiences, we need more than a hammer. We need a broader set of tools and the wisdom to know when to reach for each one."
"Jesse James Garrett's Elements of User Experience lays out a time-tested framework for what's needed to create a user experience."
"When most people think of "UX," what they picture is the user interface. That glossy finish on top of a much deeper structure."
In digital experience design, there's a prevalent issue where designers default to using a UI layout, akin to a contractor using only a hammer for renovations. This approach can create the illusion of progress without genuinely solving deeper experience problems. To create significant user experiences, it's crucial to utilize a comprehensive range of design tools and strategies. Jesse James Garrett's framework emphasizes the complexity of user experience, highlighting that user interfaces are merely the superficial aspect of a more intricate design structure.
Read at Medium
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