
"In a quick nine-minute video posted Thursday, Cerny sat down with Jack Huynh, the senior VP and general manager of AMD's Computing and Graphics Group, to talk about "Project Amethyst," a co-engineering effort between both companies that was also teased back in July. And while that Project Amethyst hardware currently only exists in the form of a simulation, Cerny said that the "results are quite promising" for a project that's still in the "early days.""
"Project Amethyst is focused on going beyond traditional rasterization techniques that don't scale well when you try to "brute force that with raw power alone," Huynh said in the video. Instead, the new architecture is focused on more efficient running of the kinds of machine-learning-based neural networks behind AMD's FSR upscaling technology and Sony's similar PSSR system. From the same source. Two branches. One vision."
Project Amethyst is a co-engineering effort between Sony and AMD to develop new chips for a future console generation. The project currently exists as a simulation that has returned promising early results. The architecture targets machine-learning-based neural networks used for upscaling technologies such as AMD's FSR and Sony's PSSR. The goal is to avoid inefficient brute-force rasterization by improving how ML workloads run compared with conventional GPU parallel compute units. The design emphasizes efficient ML acceleration and enhanced ray-tracing capabilities to deliver higher-resolution outputs and better performance without relying solely on raw GPU power.
Read at Ars Technica
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