
"Wine NTSYNC support brings performance gains of up to 678% for games on Linux. The developers shifted how thread synchronization works by way of a new /dev/ntsync device to solve an issue that has plagued gaming on Linux for over a decade."
"Previously, Wine handled Windows NT synchronization via RPC through a process called wineserver. That workaround required data to be sent over a socket to wineserver, which would then perform the operation on the data, and send the reply back."
"With NTSYNC, Windows games will run at native or near-native performance without rewriting a single line of code. This change is likely the final push gamers need to migrate from Windows to Linux."
Wine 11 introduces NTSYNC support, significantly improving Windows game performance on Linux. This feature allows games to run at near-native speeds without code modifications. NTSYNC redefines thread synchronization, addressing long-standing performance issues. Previously, Wine's reliance on wineserver for synchronization created bottlenecks due to RPC calls. The new /dev/ntsync device streamlines this process, resulting in performance gains of up to 678%. Wine 11 is now available in most Linux distribution repositories, making it more accessible for gamers transitioning from Windows.
Read at ZDNET
Unable to calculate read time
Collection
[
|
...
]