
""We actually started off with a set of five different projects. We worked with several indie teams, experimenting a little bit, and what happened is simply that Vampire Crawlers was the game that immediately jumped out at us,""
""From the initial prototype, the team just nailed it. It was great immediately. They immediately understood the idea, the concept, and so that's the one that progressed. It wasn't some kind of strategic decision; it's just the one that naturally, organically went faster than any other.""
""If we were to do something like that--which I would love to do something like that, by the way--but if I were to do it, I would just go to Konami and ask for permission to use Castlevania at that stage. It just makes too much sense,""
Poncle developed Vampire Crawlers as a deckbuilding follow-up after experimenting with five different projects and collaborating with several indie teams. The Vampire Crawlers prototype immediately stood out, with the team quickly grasping the idea and progressing faster than other concepts. Poncle considered a wide range of ideas, including multiple RPG concepts, while excluding unrelated genres like soccer. Playable references in Vampire Survivors can hint at potential spin-offs in those genres. The studio views a metroidvania as a highly fitting possibility and would consider pursuing one, even joking about seeking permission to use Castlevania.
Read at GameSpot
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