Toyota made a game engine
Briefly

Toyota made a game engine
"Using a game engine in a "digital cockpit" can be useful for things like step-by-step 3D tutorials about a car, mapping the environment around your car, and offering more natural controls, Jamie Kerber, the lead engineer of a new game engine developed by Toyota Connected North America, said in a recent presentation at the FOSDEM 2026 conference. That's why the company is showing off the solution it's developed, called Fluorite, that could work in its vehicles, as reported on by and ."
"Fluorite, on the other hand, is the "first console-grade game engine" that's "fully integrated with" the Flutter SDK, according to the Fluorite website, and it has "great performance" on lower-end and embedded hardware while also offering "hardware-accelerated visuals comparable to those found on gaming consoles." Fluorite still seems quite early in development, however. The team is looking for collaborations with engineering teams to commit development resources to the project and establish a common roadmap for the engine, according to the presentation."
Using a game engine in a digital cockpit can enable step-by-step 3D tutorials, map the environment around a car, and provide more natural controls. Automakers are increasingly adopting game-engine tools for in-car interfaces and commonly hire designers experienced with Unreal Engine and Unity. Traditional engines can pose challenges due to high licensing fees and heavy resource demands that strain older embedded automotive hardware. Fluorite, developed by Toyota Connected North America, is presented as a console-grade engine fully integrated with the Flutter SDK and optimized for lower-end and embedded hardware. The project remains early and is seeking engineering collaborations and committed development resources to define a roadmap.
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