
"Godot Engine has been gaining in popularity for game design for good reason, particularly for light 2D mobile games. As we note in our pick of the best game development software, it's free, open-source and relatively easy to use with its GDscript scripting language. And now it's just got a whole bunch better with the release of Godot 4.5. The latest version introduces both big and small changes across the software, making it more powerful and practical for both game design and VFX work."
"Top of the list of new Godot 4.5 features is stencil buffer support. Like the existing depth buffer, a stencil buffer provides a memory buffer that meshes can write to for later comparison, but it supports arbitrary values, which gives developers more control. It can be used to create effects like the cutaway-style rendering demonstrated above by passivestar plus X-ray effects, outlines and selective post-processing for specific objects."
Godot Engine pairs free, open-source licensing with the accessible GDscript, making it suitable for light 2D mobile games. Version 4.5 introduces rendering and performance upgrades that broaden use for both games and VFX. Stencil buffer support lets meshes write arbitrary values for later comparison, enabling cutaway rendering, X-ray effects, outlines, and selective post-processing. A shader baker pre-compiles shaders during export in driver-specific formats to reduce startup compilation time, with reported large load-time decreases on Metal and D3D12. 2D tilemap physics have been reworked so tile bodies can be merged to lower physics overhead in dense scenes.
Read at Creative Bloq
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