
"Now developer Cory Petkovsek has teased a headline feature of the upcoming Terrain3D 1.1, which he says will bring real displacement in Godot. Developed by Xtarsia, the displacement feature works with mobile, web and compatibility renderers. In the demo, the terrain geometry starts as simple 2D textures on flat geometry. After displacement, it's tessellated near the camera with seven levels of tessellation, something that's never been done before in Godot."
"Cory says users can expect a 15-45% impact on performance depending on the tessellation detail. You can see in the wireframe that the mesh is tessellated to create real geometry. There are 7 levels of tessellation. This has never been done before in Godot. pic.twitter.com/69uDNoXPof October 2, 2025 Godot's obviously still no Unreal Engine 5, but these kinds of tools are expanding what you can do in Godot and making the free engine an increasingly strong competitor to commercial tools."
Godot Engine remains strong for 2D development but has limitations for high-detail 3D terrain. Tokisan Games released an open-source C++ GDExtension in 2023 that enables creation and editing of large, detailed terrains. Terrain3D 1.1 will introduce real displacement developed by Xtarsia and compatible with mobile, web, and compatibility renderers. The demo shows flat geometry with 2D textures becoming tessellated near the camera with seven levels to produce real geometry. Users can expect a 15–45% performance impact depending on tessellation detail. Terrain3D 1.1 targets a November release and will be available on GitHub.
Read at Creative Bloq
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