
"I've built a few web games in the past ( IdleFleet and Cat Herder are two examples), but what I'm sharing today doesn't really fit into the category of a game. This is going to sound terribly pretentious and I apologize in advance, but what I'm sharing today is more an "experience" for lack of a better term. It's part technical exploration, and part cathartic dumping, and just kinda weird. But honestly, the web needs more weird and I'm happy to contribute to that."
"A plate consists of a series of open spaces and obstacles (#), where the subject (@) can navigate using keyboard controls. (No WASD, sorry, just arrows.) I'm using the term "subject" as this isn't a game. (Although you'll see me user the word player in code.) The plate is just a 2D array where I fill the inner portion with obstacles. Why inner portion? As you navigate around the plate, when you get to the edge and continue, a new plate is created."
Wander presents a procedurally generated landscape composed of discrete "plates" that players navigate using arrow keys. Each plate is a 2D array filled with open spaces and obstacles (#) with a subject represented by @. Plate edges are kept clear so that when the subject crosses a boundary a new plate is generated, preventing trapping. Plates persist in the browser via IndexedDB, with new plates generated and saved as exploration continues. The interface provides no help text or explanation. The experience emphasizes strange, cathartic exploration rather than traditional game mechanics.
Read at Raymondcamden
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