The Godot 4.4 beta 1 has entered the feature freeze stage, with the team prioritizing bug fixes and addressing regressions. Users are encouraged to report any new bugs during this testing phase to assist in ensuring a smooth release next month. The project relies on volunteer efforts alongside a small paid contributor team, with financial support welcomed to enhance development. Key changes since beta 1 include enhancements to 2D properties, 3D polygon rotations, and fixes for Android app restarts.
For an overview of what's new overall in Godot 4.4, have a look at the highlights for 4.4 beta 1, which cover a lot of the changes. This blog post only covers the changes between beta 1 and beta 2. This section covers the most relevant changes made since the beta 1 snapshot, which are largely regression fixes.
Users are strongly encouraged to test these beta releases so this process can be as smooth and expedient as possible!
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