
"In the February 18 interview livestream, Howard admitted to host Greg Miller that Starfield and Fallout 76 were departures from the open-world RPGs fans "expect" from them. And with Elder Scrolls 6, it sounds like they are going back to that "classic" style. "In many ways, Fallout 76 and Starfield are a little bit of a creative detour from kind of that classic Elder Scrolls, Fallout, where you are exploring a world in a certain way," said Howard. "As we come back to Elder Scrolls 6 that we are doing now, we are coming back to that classic style that we've missed, that we know really, really well.""
"Howard also told Miller that the studio has been working hard on updating its internal engine, which has powered its past games, to help it do more with Elder Scrolls 6 and future games. "We've spent the last several years bringing Creation Engine 2, which powers Starfield, up to Creation Engine 3, which is going to power Elder Scrolls 6 and beyond." As for when to expect Elder Scrolls 6, which was announced over six years ago, Howard was cagey as expected, saying that while the team was close to passing a "big milestone" and development was going well, it is "going to be a while yet" before the RPG is finished."
Elder Scrolls 6 returns Bethesda to the studio's classic open-world RPG approach, prioritizing exploration and familiar gameplay mechanics. Starfield and Fallout 76 represented creative detours from that classic style and the team intends to return to the approach players expect. The game will be powered by Creation Engine 3, an evolution of Creation Engine 2, reflecting several years of internal engine development. The project is nearing a significant milestone, but the team indicates the RPG remains some time away from completion while aiming to innovate within the classic framework.
Read at Kotaku
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