Battlefield Labs begins a new test session with limited slots and varied future scheduling. Access remains restricted and signup does not guarantee entry. The session introduces the first iteration of an in-game server browser, limited to Portal, aimed at testing UI and stability. The browser allows hosting matches and making them persistent. Players can view Portal's Community Experiences library and use filters, tags, and verified experiences but cannot create custom experiences. The test provides hands-on access to two large maps: an Operation Firestorm remake and Mirak Valley. The maps aim to address feedback that beta maps were too small.
The most interesting part of this next session is that it features the first iteration of the in-game server browser. This has been one of the most requested features by many veteran players, and though I'm glad to see its return, it's only limited to Portal. The goal is to test the basic functionality of the server browser, especially when it comes to UI and stability. The browser lets players host matches, including the ability to make them persistent.
The other exciting feature of this upcoming test is that it's going to be players' first hands-on with two of the largest maps in Battlefield 6. Myself and many others felt that the beta's maps were simply too small, and played quite similarly to each other. While Battlefield Studios addressed several points of feedback following the beta, the developer maintained that it only featured a small selection of maps, and that larger spaces will be shown off in the next Labs test.
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