Breakout to Breakthrough: brkrs -The Rust Game Where Specs Become Code (and AI is Welcome!)
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 Breakout to Breakthrough: brkrs -The Rust Game Where Specs Become Code (and AI is Welcome!)
"The Philosophy: Spec-First, Incremental, and AI-Ready Game development, especially in a framework like Bevy, can be a steep climb. The brkrs project was born from the desire to take an old idea (an Arkanoid clone) and build it the modern way-a way that accelerates learning and embraces new tooling. We follow a simple, yet powerful, development loop: Spec-First: Every single feature, no matter how small, begins as a clear specification using GitHub's speckit. Incremental PRs: The spec flows through a small, focused issue or Pull Request. This embodies the "Kaizen no michi" (改善の道) philosophy of small, positive, daily changes. Code & Play: The result is working Rust code you can immediately see in the game."
"This structured approach makes brkrs the perfect sandbox for the AI coding community: Agentic Testing: Need a small, contained task for your coding agent? Point it at a spec and a pending issue. AI-Assisted Feature Dev: Want to see how your favorite LLM handles adding a new brick behavior or adjusting physics? The clear specs provide the perfect prompt. Workflow Learning: Every merged PR is a clean, documented example of how a real-world feature is implemented in Rust/Bevy."
brkrs is an open-source, fully playable Arkanoid/Breakout-style game written in Rust and built with the Bevy engine. Every feature begins as a clear specification using GitHub's speckit. The development flow uses small, focused pull requests that embody the Kaizen no michi philosophy of incremental improvement. Features progress from spec to issue to merged PR, producing working Rust code visible in the running game. The project serves as a sandbox for agentic testing, AI-assisted feature development, and workflow learning. Clear, human-readable specs provide ready prompts for LLMs and isolated tasks for coding agents.
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