How Fantasy Champions League works and crucial differences from FPL you need to know
Briefly

How Fantasy Champions League works and crucial differences from FPL you need to know
"The basic setup with feel extremely familiar to those of you who play Fantasy Premier League: you get 100m to spend on a 15-player squad of two goalkeepers, five defenders, five midfielders and three forwards. Each gameweek you get a certain number of free transfers, with a four-point penalty for each player over the limit. You only score points for the players in your first XI."
"Anyone who doesn't play at all gets automatically replaced from the bench (with an asterisk - we'll get to that in a second). Captains get double points. So far, so familiar. But there are a few crucial differences on top that you should be aware of. First, the deadline for changes is when the first game of the matchday kicks off."
"But the biggest difference, perhaps, is that you can choose to manually make substitutions or change your captain if they have already played and you don't like how they've done. The best features, fun and footballing quizzes, straight to your inbox every week. Harry Kane not scored on the Tuesday? May be worth risking subbing him for someone else who will play on the Wednesday night... (Image credit: Getty Images)"
Players receive 100m to assemble a 15-player squad: two goalkeepers, five defenders, five midfielders and three forwards. Each matchweek grants a set number of free transfers, with a four-point deduction for each additional transfer beyond the limit. Points are scored only by the starting eleven; non-playing starters are automatically replaced from the bench. Captains earn double points. The deadline for changes is the kickoff of the first match of the matchday. Managers can manually substitute players or change captains after those selected have already played, but such decisions are final and prevent any automatic substitutions thereafter.
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