
"gegenpressing looks amazing, but it works because it relies on human nature. Real players are most likely to be dispossessed within the first couple of seconds of losing it, and real players tire out after 90 minutes. It's not the same in FC 26: this is an arcade game that's already played at speed and instead of charging towards a defence, gung-ho and wasting your green bar, it's often better to be measured."
"It's not the same in FC 26: this is an arcade game that's already played at speed and instead of charging towards a defence, gung-ho and wasting your green bar, it's often better to be measured. Hang back, cover the passing lane and let the AI do the work. Press Left to view the team options: in pressuring your opponent with another player, he's going to be more lapse in possession and you're waiting back for him to slip up."
EA Sports FC 26 favors measured defensive tactics over relentless, stamina-draining pressing. The game runs at arcade speed and real-world player fatigue and immediate dispossession do not translate directly. Effective defending requires maintaining shape, covering passing lanes, and using team options to apply coordinated pressure rather than charging blindly. Counter-pressing remains a valuable tool when transitions occur. Assign a CDM to shield the backline and manage transitions while forwards provide high pressure to force turnovers. Tactical positioning and targeted pressing produce more consistent defensive results than all-out gegenpressing in this title.
Read at www.fourfourtwo.com
Unable to calculate read time
Collection
[
|
...
]