
"Surprisingly, after two games that did little to move the needle and years of celebrating tap-ins, Electronic Arts has shot from outside the box with EA Sports FC 26. The latest entry in the seasonal football flavour franchise, which released on PC, PlayStation, Xbox, and Nintendo platforms on September 26, has taken feedback from players - the "we hear you" Hail Mary move that"
"companies pull out when customers have had enough - to deliver a double header of on-pitch experiences. Surprise, surprise! FC 26's biggest and boldest bet is its gameplay. For the first time, a new EA Sports FC title has attempted to marry authentic football simulation with audacious arcade extravagance. And the result is undeniably a step in the right direction. To be honest, it's"
"To be honest, it's less a marriage and more an amiable co-habitation. EA Sports FC 26 splits its football at the halfway line with two new gameplay presets: the slower, more deliberate "Authentic" gameplay meant for the offline Career mode, and the frenetic, more explosive "Competitive" style designed for online modes like Ultimate Team. You can't please everyone, but EA has certainly tried. Gameplay fundamentals, too, have been overhauled across the two gameplay presets. Dribbling and movement feel more responsive and realistic; player physicality feels weighty and impactful;"
EA Sports FC 26 introduces two distinct gameplay presets: the slower, deliberate "Authentic" mode for offline Career play and the frenetic, explosive "Competitive" mode for online modes like Ultimate Team. The release attempts to combine realistic football simulation with bold arcade elements, improving dribbling, movement responsiveness, player physicality, and defending. The title reflects responsiveness to player feedback and represents a notable change after prior incremental updates. The game launches on PC, PlayStation, Xbox, and Nintendo, aiming to satisfy both simulation-focused and competitive audiences through its dual-preset approach.
Read at Gadgets 360
Unable to calculate read time
Collection
[
|
...
]