Shed Skin restricted-Python-to-C++ compiler v0.9.11
Briefly

Shed Skin restricted-Python-to-C++ compiler v0.9.11
"Most importantly, it adds support for Python 3.14. It also adds support for many 3.x features that were not yet implemented, in addition to basic support for the base64 module. It also optimizes a few more common code patterns. Paul Boddie was able to add support for libpcre2, and in the process updated conan to version 2. Thanks to Shakeeb and now Paul, Shed Skin has had first-class Windows support for the last few releases."
"A new release is often triggered by a nice new example. In this case I found an advanced/educational 3d renderer by Benny Bobaganoosh, and rewrote it from Java to Python. In ~500 lines of code, it renders an .obj file with perspective-correct texture mapping and so on, clipping, lighting.. It becomes about 13 times faster after compilation (in other words, it goes from about 2 to about 30 FPS)."
Shed Skin 0.9.11 adds support for Python 3.14 and implements many previously missing Python 3.x features. It introduces basic support for the base64 module and applies optimizations for several common code patterns. libpcre2 support was added and conan was updated to version 2. First-class Windows support has been available across recent releases. An advanced 3D renderer was rewritten from Java to Python and compiles to about 13× faster performance, rising from approximately 2 to 30 FPS. Measurements across 84 example programs versus CPython 3.13 show a median 12× speedup and an average 20×. Community testing and contributions are encouraged.
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