Child Safety vs. Corporate Profits Online
Briefly

Child Safety vs. Corporate Profits Online
"Today, the same company (NYSE: $RBLX) is filled with poorly moderated "games" like Bathroom Simulator and worse - all while letting adults animate their avatars for sexual role play. See @asmongold on YouTube for reference: šŸ’” To me, Roblox represents what happens when a publicly-traded corporation is incentivised to prioritize adult wallets over child safety! And it's not just them - too many platforms still rely on outdated email/SIM logins that completely ignore age verification."
"In contrast, on my own marketplace app - Sprocket (a peer-to-peer bicycle platform) - I've spent years doing the opposite: * Proactively blocking under-18 users ( its explicit in the TOS/PP ) * Working directly with Apple & to improve their developer systems * Advocating for real age-verification tools like Apple Wallet ID & AI-driven age-detecting/gating like what just shipped * Pushing for per-US-state distribution controls so developers can comply with new child-protection laws without being crushed by disabling all of the US market šŸ’µ"
Roblox hosts poorly moderated content and enables adult sexualized avatar behavior while children, including five-year-olds, interact with adults. Many platforms continue to depend on weak email/SIM login methods that fail to verify age. Sprocket, a peer-to-peer bicycle marketplace app, blocks users under 18 in its TOS and privacy policy, collaborates with Apple to improve developer systems, and advocates for Apple Wallet ID and AI-driven age-detection gating. Sprocket also promotes per-state distribution controls to help developers comply with forthcoming 2025–2026 child-protection laws while preserving market access. Robust authentication infrastructure is necessary to protect children without unduly harming privacy or innovation.
Read at Medium
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