Child Safety vs. Corporate Profits Online
Briefly

Child Safety vs. Corporate Profits Online
Children as young as five were able to interact with random adults on Roblox, exposing underage users to poorly moderated content and adult sexualized avatar interactions. The company's public-market incentives have prioritized monetization over child protection, while many platforms still rely on email/SIM logins that ignore reliable age verification. Sprocket, a peer-to-peer bicycle marketplace app, proactively blocks under-18 users, works with Apple to improve developer systems, advocates Apple Wallet ID and AI-driven age gating, and pushes for per-state distribution controls. New 2025–2026 child-safety laws increase the need for robust authentication that balances safety, privacy, and innovation.
"In 2016, I presented at @Roblox Indie Game Developer Meetup about design strategy as an indie developer. Back then, I had no idea children as young as 5 were interacting with random adults on their platform. Today, the same company (NYSE: $RBLX) is filled with poorly moderated "games" like Bathroom Simulator and worse - all while letting adults animate their avatars for sexual role play."
"In contrast, on my own marketplace app - Sprocket (a peer-to-peer bicycle platform) - I've spent years doing the opposite: * Proactively blocking under-18 users ( its explicit in the TOS/PP ) * Working directly with Apple & to improve their developer systems * Advocating for real age-verification tools like Apple Wallet ID & AI-driven age-detecting/gating like what just shipped * Pushing for per-US-state distribution controls so developers can comply with new child-protection laws without being crushed by disabling all of the US market 💵"
Read at Medium
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