"Today, the same company (NYSE: $RBLX) is filled with poorly moderated "games" like Bathroom Simulator and worse - all while letting adults animate their avatars for sexual role play. See @asmongold on YouTube for reference: To me, Roblox represents what happens when a publicly-traded corporation is incentivised to prioritize adult wallets over child safety! And it's not just them - too many platforms still rely on outdated email/SIM logins that completely ignore age verification."
"In contrast, on my own marketplace app - Sprocket (a peer-to-peer bicycle platform) - I've spent years doing the opposite: * Proactively blocking under-18 users ( its explicit in the TOS/PP ) * Working directly with Apple & to improve their developer systems * Advocating for real age-verification tools like Apple Wallet ID & AI-driven age-detecting/gating like what just shipped * Pushing for per-US-state distribution controls so developers can comply with new child-protection laws without being crushed by disabling all of the US market 💵"
Children as young as five can interact with random adults on large gaming platforms. Many games on major platforms are poorly moderated, including explicitly sexualized avatar role play and mock 'Bathroom Simulator' experiences. Publicly-traded platforms often prioritize monetization over child safety, while authentication systems based on email or SIM do not provide reliable age verification. The Sprocket marketplace blocks under-18 users in its terms, collaborates with Apple to improve developer systems, and advocates for Apple Wallet ID and AI-driven age-detection gating. Per-US-state distribution controls can help developers comply with emerging child-protection laws without disabling entire markets.
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