Valkyries-Fever game plagued by clock malfunctions
Briefly

Valkyries-Fever game plagued by clock malfunctions
"The first stoppage occurred two minutes into the game, resulting in a 25-minute stoppage as the arena crew wheeled out auxiliary clocks onto the baseline and turned off the main clocks above the baskets. Most of the Fever players including the injured Caitlin Clark went back to the locker room. Meanwhile the Valkyries went through a second shootaround to stay warm until the clock situation was fixed."
"That was not the end of the timekeeping-related problems, though. All was well until the seven-minute mark of the second quarter, when, once again, officials halted play. But this time, the issue was resolved in only four minutes. With 3:44 left in the second quarter, the game paused for another two minutes as the teams experienced a third clock-related issue. And in case there were not enough pauses in the action, officials stopped the game several other times for lengthy reviews."
Multiple clock failures and related stoppages disrupted the Valkyries–Fever game at Chase Center, producing about 32 minutes of delay in the first half. The first stoppage came two minutes in and lasted 25 minutes while arena staff wheeled out auxiliary clocks and turned off the main clocks. Players left the floor; the Valkyries ran a second shootaround to stay warm while in-game entertainment engaged the sold-out crowd. Officials halted play again twice in the second quarter for several minutes each, and additional lengthy reviews further interrupted the action. The Valkyries led 44-32 at halftime.
Read at www.mercurynews.com
Unable to calculate read time
[
|
]