
"For this project, he's aiming to push the music to the very edge of what's possible using his signature talent for heavy sounds and distortion. "It's celebrating that deformity, almost like some form of rebellion," Gordon said to PC Gamer. "I'm always trying to push it, always trying to push it more. Like, how heavy can we get it? I'm really exploring the extremes of distortion with this project. How distorted can you get it, where you lose the musicality, and then bring it back.""
"he'll make use of synthesizer sounds traditionally associated with the cyberpunk genre, and he has a few ideas of how to put his own spin on those instruments. "Setting that background theme against this dystopian cyberpunk world gave me all sorts of ideas, especially with regards to synthesizers, and how synths should resemble analog machinery in a way," Gordon said. "Something that's palpable and tangible, and it must be alive within the sort of grimness of the cityscapes that this game takes place in.""
Mick Gordon is composing his first full video game soundtrack in five years for the cyberpunk asymmetric shooter Defect. The project centers on exploring extreme distortion and heavy sounds, testing how far musicality can be stretched and recovered. Synthesizer textures will be used to evoke analog machinery, aiming for tactile, living tones that suit grim cityscapes. The soundtrack draws unexpected influence from a scene in the 1990 Teenage Mutant Ninja Turtles movie and follows recent contributions to Atomic Heart and Absolum. The work represents a return to full-score composition after prior high-profile collaborations.
Read at GameSpot
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