
"I'm going to be very honest, we have been testing the game with players and the results are too good. They like it too much. That means something is wrong; we have to change something...If everyone likes it, it means it's mainstream. It means it's conventional. It means it's already pre-digested for people to like it."
"As a player, as a reader, as a movie lover, I value work that has some integrity to it. I don't like it when I'm playing a game and I can the designers straining to make it all as convenient and frictionless and pleasant as possible. That doesn't mean that I like having my time wasted either, or that I don't value good design."
"This year, I played a number of games I thought were fine, and a few I didn't like very much. I didn't play many that I found really special or exciting, so this list is a top five, not a top ten. That's not a commentary on the overall quality of the year's games. It's just a reflection of the fact that I played fewer games overall this year than I sometimes do-"
Musician Woodkid collaborated with Hideo Kojima on the Death Stranding 2 soundtrack. Kojima warned that player testing showing excessive likability suggests the game has become mainstream, conventional, and pre-digested. The speaker values artistic integrity and resists designs that are overly convenient, frictionless, or focus-tested for mass appeal. Preference exists for risk, originality, and work that does not feel sanded down for audiences. The speaker played fewer games this year, compiling a top-five rather than a top-ten list, and prioritized books, movies, and time with people while still finding several very good games.
Read at Kotaku
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