
"The goal of the war game, conducted 130 miles from the Russian border in Estonia, was to test the alliance's readiness for a rolling enemy assault on civilian and military digital infrastructure. It involved hundreds of multinational troops, representing 29 Nato nations and seven allies, including Ukraine, hunkered down in CyberRange14, a facility established by the Estonian ministry of defence in the wake of a crippling Russian cyber attack in 2007, where Nato has run preparedness exercises since 2014."
"War doesn't come much foggier than in the cyber realm, which, alongside space, is rapidly becoming as critical as land, sea and air to the security of Nato and its allies. The players had to focus on responding to mysterious complex computer collapses in their own countries while also sharing fixes globally with more than 1,000 other military and civilian personnel engaged from Tokyo to Texas."
Nato hosted its largest cyber war game in Tallinn to test alliance readiness for sustained attacks on civilian and military digital infrastructure. Hundreds of multinational personnel from 29 Nato nations and seven allies, including Ukraine, took part at CyberRange14 in Estonia. The seven-day exercise simulated power blackouts, jammed satellites, blocked ports and public chaos while participants fought malware and managed cascading technical failures. Organizers used a fictional conflict between Andvaria and Harbadus over an island called Icebergen to model a global campaign of disruption. Teams coordinated fixes across military and civilian networks while operating under continuous stress and fatigue.
Read at www.theguardian.com
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