Fire Emblem Shadows mixes in a little social deduction with its tactics
Briefly

Fire Emblem Shadows mixes in a little social deduction with its tactics
"Shadows follows groups of heroes - the typical collection of royals, rogues and anime archetypes - navigating an underground labyrinth. "Players choose to take on the role of either a disciple of light, aiming to find their way through the labyrinth, or a disciple of shadow," Nintendo writes."After the initial battle, players vote to determine who they believe is the treacherous disciple of shadow. The outcome of the vote affects whether the next battle is more favorable or more challenging."
"Unlike a typical Fire Emblem match, though, you don't have direct control over your characters during battles. Instead, you can see the path they'll take through a map and are tasked with deploying spells that hurt enemies, heal heroes or offer other buffs while they move. The gameplay-style makes the whole thing feel hands-off and even a little boring in early battles, but it's possible that could change with more difficult foes."
Fire Emblem Shadows is a free-to-play mobile spin-off that merges tactical combat with social-deduction mechanics. Players navigate groups of archetypal heroes through an underground labyrinth as either disciples of light or disciples of shadow. After the initial battle, players vote to identify the treacherous disciple of shadow, and the vote changes whether the next battle is easier or harder. Battles are largely automated: players cannot directly control units but can view unit paths and cast spells to damage enemies, heal allies or apply buffs. Players earn upgrades and can purchase a season pass for premium rewards.
Read at Engadget
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