
"It's been a brutal time for videogames. Industry wide layoffs, studios shutting down. Games writing has suffered, too. We've watched on as our favourite outlets disappear - or worse, transform into AI slop factories. It feels bleak. It feels like there's no light at the end of this very dark tunnel. But we believe audiences love great games writing. So we don't want to give up."
"Video game journalists and websites are getting cut all over the globe, but Australia has seemingly been hit the hardest in the past five years. Why? Well, it's certainly not due to a lack of support, as Continue, a self-described 'defiant, new videogames magazine,' has pulled in roughly 44,000 Australian dollars' worth of backing on Kickstarter in roughly 24 hours."
Continue is a defiant new video game magazine launched by Jackson Ryan and Mark Serrels to address Australia's severely diminished games media landscape. The publication successfully exceeded its AU$18,000 Kickstarter goal, raising approximately AU$44,000 in roughly 24 hours, demonstrating strong audience support for quality games journalism. The first issue features contributions from prominent Australian gaming voices including Alanah Pearce, Ruby Innes, Ally McLean, James O'Connor, and Ben Armstrong, with opportunities for aspiring writers to pitch. Beyond its initial print format, the project plans to establish a dedicated website at continuemagazine.com after reaching its AU$40,000 stretch goal, expanding its reach and accessibility.
#australian-games-media #video-game-journalism #kickstarter-campaign #print-magazine #games-industry
Read at Kotaku
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