In Civilization VII, expanding your empire begins with creating towns rather than cities, reflecting a strategic evolution in gameplay. Towns serve as smaller settlements generating gold and requiring less management, allowing players to focus on broader strategies. While cities offer advanced capabilities and enhanced resources, they come with increased costs and complexities. Players can specialize towns to improve growth, health, or cultural output, providing flexibility in development. The decision to upgrade from a town to a city should be viewed through the lens of one's overall strategy, whether to build tall or expand widely.
Towns produce goods and services culminating in gold, feeding your empire's coffers each turn, allowing for a more robust economy.
Towns require less micromanagement, letting you focus on broader strategies without being bogged down by production details.
You can specialize a town to focus on food, which supports your cities' growth and general happiness, maintaining a stable empire.
Cities come with additional costs and responsibilities; however, upgrading from town to city can greatly enhance your empire's capabilities.
Collection
[
|
...
]