
"Though many people called out for its suspiciously familiar character designs , Nintendo and The Pokémon Company went after Pocketpair not for the appearance of its creatures but for in-game mechanics , such as aiming and firing an "item" at a character in a field to trigger combat, capturing creatures in the wild, and riding on creatures you can swap between easily in an open world."
"These are extremely broad and non-specific, and if Nintendo felt like it, the company could easily go after plenty of other games beyond on those grounds. Nintendo and The Pokémon Company aren't done patenting vague concepts in the series, though, as the companies have just patented more mechanics in a development that could affect the entire monster-taming genre. Games Fray , a site dedicated to reporting on patent law and other legal issues in the video game industry,"
Nintendo and The Pokémon Company pursued legal action against Pocketpair for alleged patent infringement focused on in-game mechanics rather than creature appearance. The targeted mechanics include aiming and firing an item to trigger combat, capturing creatures in the wild, and swapping between rideable creatures in an open world. The companies recently secured a U.S. patent describing summoning a sub-character and controlling battles conditionally based on enemy placement and player input. The patent language is broad and non-specific, creating the potential to affect many titles in the monster-taming genre beyond the original defendant.
Read at Kotaku
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