I just found a clever hack for creating CG effects on iPad using Nomad Sculpt
Briefly

The article highlights how mobile 3D modeling applications like Nomad Sculpt can simulate visual effects such as smoke and fog using simpler methods, given the limited availability of particle simulation tools on these devices. It explains a technique based on UV-mapped polygons and alpha maps to create layered effects for illustrations and concept art without animation capability. Recent updates to Nomad Sculpt now allow UV mapping and include various texture mapping options, facilitating the effective implementation of these visual effects while ensuring minimal strain on performance.
Sadly the options on mobile devices are limited for creating and animating this type of particle simulation. However, you can create the visual effect of smoke and fog in other ways.
With the correctly painted alpha maps, we can simulate layered fog or smoke, and this is effective for your scenes presuming that you don't want to move the camera through the effect.
With fairly recent updates, Nomad Sculpt received UV mapping capabilities and also a range of texture mapping options, including different channels for each type of map.
The technique we'll use is similar to hair cards that have been used in game design for decades.
Read at Creative Bloq
[
|
]