Video Games Weekly: Climbing games are so hot right now
Briefly

Video Games Weekly: Climbing games are so hot right now
"The climbing genre is not a monolith - that is to say, there's plenty of variation in the realm of mountaineering games, from mechanically driven cliff-scaling sims to silly multiplayer survival experiences, but they tend to share the same premise: Reach the peak. You're miles from civilization, with no vehicles and a limited backpack of equipment, and directly in front of you, there's a mountain. Ascend."
"All you have is your body and mental fortitude against an overwhelming physical challenge, and your step-by-step journey is the story. There's an obvious symbolism to these games, offering a cliff face as the physical manifestation of impossibility, hopelessness, oppression or fear, alongside a surface-level message about never giving up, trying again and generally hanging in there. Cat poster vibes, but an ever-relevant and poignant lesson nonetheless."
The climbing genre ranges from cliff-scaling sims to silly multiplayer survival titles, but many share a core premise: reach the peak. Characters are isolated, miles from civilization with limited gear, and the ascent becomes a step-by-step narrative of physical endurance and mental fortitude. Mountains function as symbolism for impossibility, hopelessness, oppression, or fear, alongside surface messages about perseverance and resilience. Falling and repeated failure act as a crucial counterpart to ascent, producing bodily consequences—slips, broken limbs, bloody crashes—that reset progress and shape player experience. Demos like Cairn and Baby Steps and PEAK streams emphasize the emotional, mechanical, and sometimes humorous significance of falling in mountaineering games.
Read at Engadget
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